Rules for
110 Quest Imms
1.You must run at least 1 quest per month. You may run more but you
only get qps for the one required, plus one additional one if you
choose to run one. To be awarded QPs on your mortal, mail me or tell me
who you want them on, along with a brief summary of the quest plot, how
it went, etc, and I will set 55 qps on whichever of your mortals that
you choose.
2. Announce
all Quests AT LEAST 3 days ahead of time.
3. You may
load eq for your quests in any zone from zone 13 on up,
however never load any QEQ, personal weapons, Clan EQ, weapons
or any item below zone 13. If you have a question about it, please ask
a 112 or
higher. The Quest Prop Zone is Zone 14 and typically mobs and
items made for quests only will be found there.
4. You can
not be on visible with your Imm, nor should you log on your Imm to
socialize with the other Imms. You CAN be on visible at the beginning
of your quests/roleplays, and again at the end. Unless you are planning
or running a quest or a roleplay, you should not have your Imm on.
5. If running
a Quest, max QPs is 60 per person. That said, I have *never* awarded
that many qps. Generally for Excellent RP = 55, Good RP = 50, Average =
45, and if they are AFK a lot, or voiding, or just not talkative you
can adjust those down to 0. To set QPs do a VNUM qp and it will show
you the appropriate vnums to load.......you will never need #6.
1)
[ 1451][ 1] a quest
point
2) [ 1452][ 0] 5 quest
points
3) [ 1453][ 0]
10 quest
points
4) [ 1454][ 0]
20 quest
points
5) [ 1455][ 0] 50 quest
points
6) [ 1456][ 0] 100 quest points
6. If
running a roleplay, you may award gold, but no more than 5M gold per
person. Its best to not reward any for roleplays though as it makes
people only want to RP for a reward.
7. You can
not have a mortal in 2 quests in the same day, so please try to
schedule Quests on different days than other people. IF you HAVE to
schedule one on a day that someone else does, people who participate in
the early one can not be in the late one, and its your responsibility
to get with the other QImm and find out who was in each quest.
8. You can
not load eq for your mortals, nor spy on other mortals invis, etc.
9. All 110
spots are considered part-time, and are considered to be on a permanent
probation period. If for any reason you can not run your quest in a
given month you will be removed, unless extenuating circumstances
warrant an extension.
10. Please try not to limit Quests based on what you WANT to
happen but rather try to be flexible and work in everyone's roleplay.
For example, just because you want a good deed done, dont exclude evil
classes, but let them roleplay as well. Also try not to limit Quests
based on remort race, class, etc, as well as align. You can narrow
ranges down by levels however.
11. Please try to encourage roleplay in the Quests as much as possible.
If you do not RP, or joke around OOC while in a mob, it destroys the
illusion and breaks down the whole environment.
12. If someone disrupts your Quest follow these steps......
1. Warn them politely. Advise them what they are doing, and ask them to
stop.
2. Warn them again. Explain why. Advise that
they will be removed from Quest if repeated.
3. Trans the player to room 4 (jail), advise them why they are there
and that they will remain there until the quest is over. When
the quest is over remove them and
mudmail the exact events. If a 112 or higher is on, explain to them
what is happening and ask for assistance.
13. Disrupting a Quest DOES NOT MEAN that they are roleplaying evil and
it just happens to be that you want them to act good, or vice-versa,
bur rather entails things like spamming, killing mobs to be disruptive,
etc.
Tips:
- Quest must be activated for
any Quest options to work. Some useful commands are
- Quest Props can be found by
typing -
- vnum -z14 (for a
list of objects)
-
vnum m -z14 (for a list of mobs)
- If you need a mob or item,
please mail me at least a day or two in advance.
- Goto, Switch, Return, Load, vnum, vstat (for mob stats) and
purge are your most used commands.
- Show zone will show the zone numbers of every zone on the
mud. If you wish you can "pause" a zone to keep it from reloading mobs.
For example, lets say King Arthur is missing (because you purged him)
and the questors have to find him. You dont really want Camelot to
repop and spawn him again while they are looking. Hence the zpause
command. Just zpause (zone number) and it pauses the zone. Again will
unpause it.ALWAYS BE SURE TO UNPAUSE ZONES AT THE END OF THE QUEST.
If
you ever have any questions, please mail the QImm list, or mudmail
Raine (or catch me on a mortal) as I am who you should contact for
whatever you need. Good luck, be flexible, and happy Questing. :)